![]() A game that, with a fair amount of practice, can be completed in about an hour. What you see here is a game developer at the height of its powers, so confident in its abilities that it’s prepared to waste what might, for other developers, be a decade’s worth of concepts in a single game. Each sub-level is so distinct from the next that they may as well be entirely different games, sharing only a control scheme. It then expands on Gunstar by making the lead-in levels to these bosses innovative and entertaining experiences in their own right… Headdy is full of ideas, frequently used once and then discarded. As a result, the game is incredibly varied, featuring an incredible array of ideas and fast-paced action, while retaining the platform-game mechanic.įrom PixelSurgeon’s Review: Headdy takes Gunstar’s principal idea – visually stunning and highly original boss encounters, lots of them, in quick succession – and places it within the structure and control scheme of a platform game instead of a run ‘n’ gunner. Most of the levels consist of fighting bosses with only small sections of normal battling in between. This Treasure action/platformer was not quite as spectacular as the popular Gunstar Heroes, but Dynamite Headdy has everything you look for in a Treasure game: Crazy special effects, tons of sprites with little to no slowdown, an interesting weapons system, psychotic bosses, and trademark Treasure strangeness. It’s clear from the moment you begin playing the game that Sonic Team wanted to take a radically different approach to the design with this game and it really paid off in the finished product. The game even features quite a few puzzle elements to add even more challenge to the levels and the boss fights you’ll endure at the end of each planet are extremely well designed and implemented. The control itself is quite responsive and even making use of the grab move will soon become second nature to anyone that spends a significant amount of time with the game. Instead, he can stretch his arms about two Ristar-Lengths ahead of him, he can grab onto ledges, walls, handholds, ladders, and enemies - essentially, grabbing onto whatever you can - to destroy things, to advance to new places, to get cool secrets.įrom Nintendo Life’s Review: “The play control in Ristar is a bit slow-paced in design, but that’s more due to the game’s unique level designs and forcing the player to come to grips with the game’s unique style of game play. Ristar’s gimmick is simple, but effective: Ristar can’t jump very high, or do any feats of extreme acrobatics. Unlike many of the glut of platformers from the 16-bit era, Ristar boasted a main character actually had some interesting capabilities. Sonic the Hedgehog, Toe Jam & Earl, Castle of Illusion Starring Mickey Mouse, Mickey Mania, Disney’s Aladdin, Disney’s Lion King, Wonderboy, Alex Kidd Ristar See All The Hidden Gems Articles Platformers Read More About My Criteria For Hidden Gems Thanks to many of the forum members for suggestions and writeups that were included below. This is a complete re-write of the guide with more specific genres, more featured games, and a slightly higher obsurity level. I didn’t quite have a feel for what I wanted to do with the series, so I wasn’t ultimately happy with the results of that piece. Note from Racketboy: Almost 4 Years ago, I started the Hidden Gems series with the Sega Genesis guide. Have you already explored all the big-name games for Sega’s 16-bit powerhouse? (if not, check out the best Games That Defined the Sega Genesis and The Best Sega Genesis Games Under $10) The following mega-list will help you explore some of the under-appreciated gems in the Genesis/Megadrive library. No.The Best Undiscovered Sega Genesis / Megadrive Games If you want a new game key just click on the “ Get It Free” button and follow the simple instructions. List of legit free Steam keys for our users.
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